After hurting my thumb recently my friend gifted me this game as it wasn’t as action packed so shouldn’t require much in the way of dexterity. Going in I didn’t really know what to expect, didn’t really ever hear about this game and for some reason always getting it confused with the Sinking City (a cuthulian adventure). This game had absolutely nothing to do with anything Cuthlian and really did suprise me.
For anyone thinking about playing the game, I’ll refrain from spoiling anything in this review since I feel more people should really give it a go. The game is dialogue based which means most of the time you’ll be spending talking to people to discover more about what’s going on. Not to say that’s all of the gameplay mechanics you’ll be facing but without spoiling anything I cannot elaborate.
The game’s story is where it really does shine, thrust into an ancient Roman city it’s up to you to decide the fate of it’s inhabitants. The game sort of straddles a rogue-lite element with some time travel being involved however has some mechanics that makes this element nonabrasive. The game really comes into it’s own with the attention to detail and interesting dialogue, from the start I found myself engaging with philosophical thoughts that really encompassed some tough topics, this only evolves as you progress through the game’s story culminating in some brilliant dialogue and action.
Really would recommend this game, anyone who is looking for a less action based game would be right at home here, fantastic work especially as the development team consisted of three people!
8/10